![]() ![]() It's a different type of Monkey Ball, sure, though the addition of a jump button isn't quite as sacrilegious as I once thought it makes Banana Blitz feel more like a traditional platform game, but one with the fidelity of control of the original Monkey Ball games, combined with the element of chance of pinball as you bounce around precarious paths. The motion controls have been stripped out completely, the mini-games have been whittled down to the ten essentials and what you're left with is what, at times, feels like a worthy sequel to the original brace of Super Monkey Ball games. It's a curious choice for a remaster, then - especially when the first game is crying out for a re-release - but a revisionist take on the original Banana Blitz does reap some rewards. It looks decent enough, and most importantly sticks to 60fps throughout. Banana Blitz has been remade in Unity for this HD outing. And, being a Wii game, it also featured a morass of mini-games, with some 50 of the things providing an afternoon's diversion as you tried to see if there was anything of worth in its shallows. ![]() There's unlikely any more controversial meddling with that formula than 2007's Wii launch title Super Monkey Ball Banana Blitz, which introduced a jump button, boss battles and - clutch those pearls, people - motion controls. Every iteration since has only muddied the formula, or twisted it in wayward directions. Indeed, there's something about Super Monkey Ball that felt perfectly attuned to the console, which is probably why in turn I think the first Super Monkey Ball remains the closest the series has ever flown to perfection. ![]() I don't think the 0.1 string would work so well without the eccentricities of the GameCube's pad, in particular the little octagon that the analogue stick sat in and which allowed you to lock into any one of eight directions.
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